VRooms - Test Figma Designs in VR chrome extension

Version: 1.0.4
VRooms - Test Figma Designs in VR
Design for VR without the pain of compiling and running code or VR programs. View your Figma designs in VR.
1.33 Based on 6 user rates

What is VRooms - Test Figma Designs in VR?

VRooms - Test Figma Designs in VR is a design extension for chrome. also, it is figma extension. it's a free extension , it has 644 active users since released its first version, it earns an average rating of 1.33 from 6 rated user, last update is 2038 days ago.


What’s new in version 1.0.4?

                VRooms lets you design virtual reality user interfaces right in Figma, without the need for a headset or working in a VR environment. There's no coding, no compiling, and you can share your designs with anyone for user feedback and testing. VRooms is like Invision for VR. Use this Chrome Extension to create new designs as well as view your existing VRooms files in VR or update an existing design.            

How to install VRooms - Test Figma Designs in VR?

You could download the latest version crx file or older version files and install it.


Technical Features:

  • Latest Version: 1.0.4
  • Requirements: Windows Chrome, Mac Chrome
  • License: Free
  • Latest update: Saturday, May 25th, 2019
  • Author: SoFriendly

VRooms - Test Figma Designs in VR Available languages:

English.


FAQ


Reviews of vrooms - test figma designs in vr:


Marc Gonzàlez Capdevila February 17th, 2022
Marc Gonzàlez Capdevila

I beliave that it was working well until Adobe bought them :(


T T September 9th, 2020
T T

VRooms Chrome extension is dead; skip this as the developer's support and compiler are offline; dead product. A pity :(


Bob Waite September 2nd, 2020
Bob Waite

Another example of market forces stifling usability. What was once a fantastic, robust tool for Figma is now a less usable tool for XD that is far too expensive for what it offers- Low resolution 2D HDRI images projected onto a 3D cube map with 2D artboards fixed in space. Its easier, faster and more inexpensive just to set-up an export pipeline to unity than to use the XD to the XRplugin. Oh well! We had a good run.

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